![]() TinyBuild obtained $3.75 million in seed funding from Makers Fund in April 2018, followed by $15 million in series A funding from an undisclosed investor in February 2019. To expand its publishing operations, it hired the video game journalist Mike Rose in December 2014. The company invested in, co-developed, and published the game SpeedRunners, which led to more developers pitching their games to tinyBuild, incrementally turning the company into a publisher. Nichiporchik stated this experience burnt out tinyBuild, which was no longer interested in pursuing development but did not want to waste the newfound success. No Time to Explain became one of the first games to be greenlit for Steam in 2013 and had a successful release on the platform. ![]() tinyBuild went into hiatus for nearly a year thereafter until Steam introduced the Greenlight process for game approval. The game recouped its development cost but did not turn a significant profit. As No Time to Explain could not be launched via Steam, tinyBuild released it independently. However, Buka Entertainment failed to communicate with tinyBuild until stating that it was forced to cancel the project, withholding the royalties. tinyBuild had agreed with the Russian publisher Buka Entertainment that the latter would publish retail versions of No Time to Explain in Russia, get the game released on Steam, and grant tinyBuild $24,500 in royalties in advance. ![]() TinyBuild launched a crowdfunding campaign for the game via Kickstarter and raised US$26,000 from a $7,000 target. The company headquarters were based in the Netherlands with Nichiporchik until both relocated to Seattle later on. Nichiporchik and Brien established tinyBuild in 2011 as a developer to expand No Time to Explain into a commercial release. Nichiporchik discovered No Time to Explain, a Flash game by Tom Brien, which he thought could be as successful as Super Meat Boy. He came across Super Meat Boy, which led to him to want to get into the business. While an employee of Spil Games in the Netherlands in 2010, he became interested in Flash games. ![]() Nichiporchik came from Latvia and had been a professional Warcraft III: Reign of Chaos player in the early 2000s, which made him enough money to drop out of high school and pursue a career in video game journalism. TinyBuild was founded in 2011 by Alex Nichiporchik ( Latvian: Aleksandrs Ņičiporčiks) and Tom Brien. It became a public company on the Alternative Investment Market in March 2021. Since March 2020, the company has been founding or acquiring new studios to expand. Building from the success of the game's Steam release in 2013, tinyBuild partnered with DoubleDutch Games for the development and release of SpeedRunners, which landed tinyBuild further publishing deals. The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game No Time to Explain into a commercial release. is an American publisher of indie games based in Bellevue, Washington. Even exploring the world is enjoyable, as it's chock full of toys, vehicles, and machines that can be used for work or play.TinyBuild Inc. Whether or not you progress the deliveries as you are supposed to, there is a lot of fun to be had here. A bit like Go Vacation it's the sort of game kids love because adults don't get it. If kids enjoy Roblox games, and aren't worried about the odd glitch or janky controls will enjoy this. It's like Octodad in that some will find it just too hard to play, while others (particularly the young) will love messing around the world and pranking other players. You will spend a lot of time falling over, dropping things, crashing and generally getting flung around the place. The game is intentionally difficult, whacky and complex to control. Because you can grip onto anything in the world, even other players, the game often becomes a cascade of hilarious and unintended consequences. The characters and game world simulates (and exaggerates) real physics, that you have to work with to get around, pick up things and use the variety of vehicles on offer. Totally Reliable Delivery Service is a package delivery game, where you use different means to get parcels to their rightful owners within the time limit.
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